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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/DungeonVisualizer.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/DungeonVisualizer.cs</h1>  </div>
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<a href="_dungeon_visualizer_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Threading;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> System.Drawing;
<a name="l00009"></a>00009 <span class="keyword">using</span> System.Reflection;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">00013</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">        #region variables</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>        <span class="comment">//Where to start drawing dungeon 0,0</span>
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ac637dc834829320da48d12d7600d637b">00018</a>         <span class="keyword">public</span> Point <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ac637dc834829320da48d12d7600d637b">StartPoint</a>;
<a name="l00019"></a>00019 
<a name="l00020"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a6792ec3cc5d44511b2d1225dc8bbe54f">00020</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a6792ec3cc5d44511b2d1225dc8bbe54f">Camera</a>;
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#aec9fe0d024c22411a242797c286978b8">00022</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#aec9fe0d024c22411a242797c286978b8">layer</a>;
<a name="l00023"></a>00023 
<a name="l00024"></a>00024         <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>;
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">        #endregion</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">        #region constructors</span>
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ac762a362f898831ca54a224dc6a6d129">00029</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>()
<a name="l00030"></a>00030         {
<a name="l00031"></a>00031             <span class="comment">//Sets TopLeft of dungeon centered in console.</span>
<a name="l00032"></a>00032             StartPoint.X = Console.WindowWidth / 2 - Constants.DungeonWidth / 2;
<a name="l00033"></a>00033             <span class="comment">//StartPointY = Console.WindowHeight / 2 - Constants.DungeonHeight / 2 -1;</span>
<a name="l00034"></a>00034             StartPoint.Y =5;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a>(Constants.DungeonWidth, Constants.DungeonHeight);
<a name="l00037"></a>00037             layer = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>();
<a name="l00038"></a>00038         }
<a name="l00039"></a>00039 <span class="preprocessor">        #endregion</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">        #region methods</span>
<a name="l00042"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a1744773ede54d8e662499016a7310103">00042</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keyword">static</span> Point GetScreenCenter() 
<a name="l00043"></a>00043         {
<a name="l00044"></a>00044             <span class="keywordflow">return</span> <span class="keyword">new</span> Point(Console.WindowWidth / 2, Constants.DungeonHeight / 2);
<a name="l00045"></a>00045         }
<a name="l00046"></a>00046 
<a name="l00047"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a5f77e0954b5fa36a97efd45566cef39f">00047</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetScreenWidth()
<a name="l00048"></a>00048         {
<a name="l00049"></a>00049             <span class="keywordflow">return</span> Console.WindowWidth;
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a52237189138a1822761ca835c800100b">00052</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetScreenHeight()
<a name="l00053"></a>00053         {
<a name="l00054"></a>00054             <span class="keywordflow">return</span> Console.WindowHeight;
<a name="l00055"></a>00055         }
<a name="l00056"></a>00056 
<a name="l00057"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a29574d37bc19b22197f4e45011b988af">00057</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Visualize(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, <span class="keywordtype">bool</span> drawPanel)
<a name="l00058"></a>00058         {
<a name="l00059"></a>00059             <span class="comment">//Console.Clear();</span>
<a name="l00060"></a>00060             <span class="comment">//Repeating this makes sure the console has not been resized.</span>
<a name="l00061"></a>00061             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a77c90c7496c885be06dcc85913c948c0">SetConsoleSize</a>(Constants.ConsoleWidth, Constants.ConsoleHeight);
<a name="l00062"></a>00062             
<a name="l00063"></a>00063             
<a name="l00064"></a>00064             Draw(dungeonLevel, <span class="keyword">new</span> Point(StartPoint.X, StartPoint.Y+1));
<a name="l00065"></a>00065 
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067 
<a name="l00073"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d">00073</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<span class="keywordtype">string</span> text, ConsoleColor color = ConsoleColor.White)
<a name="l00074"></a>00074         {
<a name="l00075"></a>00075             Console.ForegroundColor = color;
<a name="l00076"></a>00076             Console.WriteLine(text);   
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00084"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a5837ad1339a1ea31cd01fc8f99bebfe2">00084</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<span class="keywordtype">string</span> text, Point position, ConsoleColor color = ConsoleColor.White) 
<a name="l00085"></a>00085         {
<a name="l00086"></a>00086             <span class="keywordflow">if</span> (position.X &lt; Console.WindowWidth &amp;&amp; position.Y &lt; Console.WindowHeight)
<a name="l00087"></a>00087             {
<a name="l00088"></a>00088                 Console.SetCursorPosition(position.X, position.Y);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090                 WriteLine(text, color);
<a name="l00091"></a>00091             }
<a name="l00092"></a>00092         }
<a name="l00093"></a>00093 
<a name="l00094"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae0915f42105737531f37a9286acc1222">00094</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteMultiLine(<span class="keywordtype">string</span> text, Point position, ConsoleColor color = ConsoleColor.White,StringSplitOptions options = StringSplitOptions.None)
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096             <span class="keywordtype">string</span>[] lineArray = text.Split(<span class="stringliteral">&quot;\r\n&quot;</span>.ToArray(), options);
<a name="l00097"></a>00097 
<a name="l00098"></a>00098 
<a name="l00099"></a>00099             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> s <span class="keywordflow">in</span> lineArray)
<a name="l00100"></a>00100             {
<a name="l00101"></a>00101                 <span class="keywordflow">if</span> (s != <span class="stringliteral">&quot;&quot;</span>)
<a name="l00102"></a>00102                 {
<a name="l00103"></a>00103                     WriteLine(s, position, color);
<a name="l00104"></a>00104                     position.Y++;
<a name="l00105"></a>00105                 }
<a name="l00106"></a>00106             }
<a name="l00107"></a>00107         }
<a name="l00108"></a>00108 
<a name="l00109"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#aa73ac06ba38e31492867cf421364aec9">00109</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html">DungeonSquare</a> dungeonSquare, Point position)
<a name="l00110"></a>00110         {
<a name="l00111"></a>00111             Console.SetCursorPosition(position.X, position.Y);
<a name="l00112"></a>00112             WriteLine(dungeonSquare.<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html#a56bfa107195c74a8fbc03d6573dd6053">character</a>, dungeonSquare.<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html#a2bef966549e6935d099053f4160ed245">color</a>);
<a name="l00113"></a>00113         }
<a name="l00114"></a>00114 
<a name="l00122"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a996b3eb462cd663b589433b6e2f09651">00122</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">string</span> CentralizeText(<span class="keywordtype">string</span> text, <span class="keywordtype">int</span> width)
<a name="l00123"></a>00123         {
<a name="l00124"></a>00124             <span class="comment">//Centralize</span>
<a name="l00125"></a>00125             <span class="keywordflow">if</span> (text.Length &lt; width)
<a name="l00126"></a>00126             {
<a name="l00127"></a>00127                 StringBuilder sb = <span class="keyword">new</span> StringBuilder();
<a name="l00128"></a>00128                 sb.Append(<span class="charliteral">&#39; &#39;</span>, (width - text.Length) / 2);
<a name="l00129"></a>00129                 sb.Append(text);
<a name="l00130"></a>00130                 sb.Append(<span class="charliteral">&#39; &#39;</span>, (width - text.Length) / 2);
<a name="l00131"></a>00131 
<a name="l00132"></a>00132                 text = sb.ToString();
<a name="l00133"></a>00133             }
<a name="l00134"></a>00134             <span class="comment">//Chop</span>
<a name="l00135"></a>00135             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (text.Length &gt; width)
<a name="l00136"></a>00136                 text = text.Remove(width);
<a name="l00137"></a>00137 
<a name="l00138"></a>00138             <span class="keywordflow">return</span> text;
<a name="l00139"></a>00139         }
<a name="l00140"></a>00140 
<a name="l00141"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#aa86728c8679e2c47e2f8da1b015b4cf0">00141</a>         <span class="keyword">public</span> <span class="keyword">static</span> StringBuilder BuildString(<span class="keywordtype">string</span> text, <span class="keywordtype">int</span> lineWidth = 60)
<a name="l00142"></a>00142         {
<a name="l00143"></a>00143             List&lt;string&gt; lines;
<a name="l00144"></a>00144             lines = <span class="keyword">new</span> List&lt;string&gt;();
<a name="l00145"></a>00145 
<a name="l00146"></a>00146             <span class="keywordtype">string</span>[] lineArray = text.Split(<span class="stringliteral">&quot;\r\n&quot;</span>.ToArray(), StringSplitOptions.RemoveEmptyEntries);
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 
<a name="l00149"></a>00149             StringBuilder line = <span class="keyword">new</span> StringBuilder();
<a name="l00150"></a>00150 
<a name="l00151"></a>00151 
<a name="l00152"></a>00152             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> arrayLine <span class="keywordflow">in</span> lineArray)
<a name="l00153"></a>00153             {
<a name="l00154"></a>00154                 <span class="keywordtype">string</span>[] wordArray = arrayLine.Split(<span class="charliteral">&#39; &#39;</span>);
<a name="l00155"></a>00155                 <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> word <span class="keywordflow">in</span> wordArray)
<a name="l00156"></a>00156                 {
<a name="l00157"></a>00157                     Wrap(lines, line, word, lineWidth);
<a name="l00158"></a>00158                 }
<a name="l00159"></a>00159                 lines.Add(line.ToString());
<a name="l00160"></a>00160                 line.Clear();
<a name="l00161"></a>00161             }
<a name="l00162"></a>00162 
<a name="l00163"></a>00163             StringBuilder output;
<a name="l00164"></a>00164             output = <span class="keyword">new</span> StringBuilder();
<a name="l00165"></a>00165             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> l <span class="keywordflow">in</span> lines)
<a name="l00166"></a>00166             {
<a name="l00167"></a>00167                 output.Append(l);
<a name="l00168"></a>00168                 output.Append(<span class="stringliteral">&quot;\r\n&quot;</span>);
<a name="l00169"></a>00169             }
<a name="l00170"></a>00170 
<a name="l00171"></a>00171             <span class="keywordflow">return</span> output;
<a name="l00172"></a>00172         }
<a name="l00173"></a>00173 
<a name="l00174"></a>00174         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Wrap(List&lt;string&gt; lines, StringBuilder line, <span class="keywordtype">string</span> word, <span class="keywordtype">int</span> lineWidth)
<a name="l00175"></a>00175         {
<a name="l00176"></a>00176             <span class="keywordflow">if</span> (line.Length + word.Length &gt;= lineWidth)
<a name="l00177"></a>00177             {
<a name="l00178"></a>00178                 lines.Add(line.ToString());
<a name="l00179"></a>00179                 line.Clear();
<a name="l00180"></a>00180                 line.Append(word + <span class="stringliteral">&quot; &quot;</span>);
<a name="l00181"></a>00181             }
<a name="l00182"></a>00182             <span class="keywordflow">else</span>
<a name="l00183"></a>00183                 line.Append(word + <span class="stringliteral">&quot; &quot;</span>);
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185 
<a name="l00186"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ad9acbe722e6bc3c909a5d7ab98215763">00186</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Flash(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> tile, <span class="keywordtype">int</span> number = 10 ,<span class="keywordtype">long</span> delay = 100)
<a name="l00187"></a>00187         {
<a name="l00188"></a>00188             <span class="keywordtype">long</span> Timer;
<a name="l00189"></a>00189 
<a name="l00190"></a>00190 
<a name="l00191"></a>00191             
<a name="l00192"></a>00192             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; number; i++)
<a name="l00193"></a>00193             {
<a name="l00194"></a>00194                 <span class="keywordflow">if</span> (tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> == ConsoleColor.Red)
<a name="l00195"></a>00195                     tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = ConsoleColor.White;
<a name="l00196"></a>00196                 <span class="keywordflow">else</span>
<a name="l00197"></a>00197                     tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = ConsoleColor.Red;
<a name="l00198"></a>00198 
<a name="l00199"></a>00199                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785" title="This is used to give the user a visual cue if something has changed but won&amp;#39;t be updated in time/...">ForceRedraw</a>();
<a name="l00200"></a>00200 
<a name="l00201"></a>00201                 <span class="comment">//This code belongs in a method in the GameManger or a future Time Manager</span>
<a name="l00202"></a>00202                 Timer = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509">Time</a>.ElapsedMilliseconds + delay;
<a name="l00203"></a>00203                 <span class="keywordflow">while</span> (Timer &gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509">Time</a>.ElapsedMilliseconds)
<a name="l00204"></a>00204                 { 
<a name="l00205"></a>00205                 <span class="comment">//wait </span>
<a name="l00206"></a>00206                 }
<a name="l00207"></a>00207             }
<a name="l00208"></a>00208         }
<a name="l00209"></a>00209 
<a name="l00210"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a1245c23ab318f91aa28fe84eac235257">00210</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ForceFullVisualization(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel)
<a name="l00211"></a>00211         {
<a name="l00212"></a>00212             Console.Clear();
<a name="l00213"></a>00213             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ac4e86dac85e93564de89dee7bd575b00">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#a30d42f3b4b23837620001fe080d7b6d1">ClearOldSquares</a>();
<a name="l00214"></a>00214             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.ReDraw();
<a name="l00215"></a>00215             Visualize(dungeonLevel,<span class="keyword">true</span>);
<a name="l00216"></a>00216         }
<a name="l00217"></a>00217 
<a name="l00218"></a>00218         <span class="keyword">private</span> <span class="keywordtype">void</span> Draw(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, Point startPoint)
<a name="l00219"></a>00219         {
<a name="l00220"></a>00220             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a71b3075cb8bd8ce50ca453c90077c6c5">Draw</a>(dungeonLevel,startPoint);
<a name="l00221"></a>00221         }
<a name="l00222"></a>00222 <span class="preprocessor">        #endregion</span>
<a name="l00223"></a>00223 <span class="preprocessor"></span>
<a name="l00224"></a>00224     }
<a name="l00225"></a>00225 }
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